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Baldur's Gate 3 is now in full release, and players everywhere can't wait to dig into all the game has to offer. Due to the game's dialogue-focused nature, however, it can be difficult to remember everything you're told during a playthrough. Especially as players start to replay the game, you need some help to remember what choices you made, and what information you've gotten this time around.

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Luckily, there is a feature to assist with this. The Dialogue History was introduced to Baldur's Gate 3 late in its Early Access period due to popular demand. The combination of changes from Early Access to Full Release, combined with the flood of new players, means that not everyone is sure how to use it, though. Keep reading for everything you need to know about this key feature — including how to find a certain conversations, and which conversations the log records.

Dialogue History, Explained

The during conversation Dialogue History

The goal of the Dialogue History is to assist players in remembering what choices they've made in past conversations, as well as any key information they've learned — such as tidbits about romanceable NPCs. Here you'll be able to scroll through certain conversations line by line in a running transcription. If you are currently in a dialogue with an NPC, then only the current conversation will be visible via the Dialogue History.

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Where To Find The Dialogue History

The Dialogue History opened via the Journal in Baldur's Gate 3

The Dialogue History is found in the bottom left-hand corner of your screen during a Cutscene, or as a tab along the top of the Journal page. Here, you'll see all the recorded dialogue labeled with the characters involved. You can choose to search chronologically or by region to make something easier to find. When viewing conversations, the character speaking is now named, which is a welcome change from how the feature worked during the Early Access period.

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What Is Included In The Dialogue History?

A character speaking with Astarion

The in-game Dialogue History is very useful to look back at previous dialogue, but what exactly gets recorded in there isn't intuitive. Despite the name, there are several types of dialogue you won't find in the Dialogue History. For cutscenes and banter, there is currently no way to look back on the dialogue at a later time. If you'd like to read these kinds of dialogue as it is spoken, however, you can enable the subtitles in the Accessibility Settings.

Cinematic Choice-Based Dialogue

Choice-Based Cinematics are the only type of dialogue you'll find in your Dialogue History. Any conversation where you make choices and the game gets paused falls into this category. It seems that Larian intends this history to function only as a log of the choices you've made, rather than a transcription of the entire game's script.


While walking around the world, your character and companions will say offhand remarks about each other, enemies, and their surroundings. Sometimes, this will give insight into their backstory and opinions. However, you will not be able to look back on these comments in the Dialogue History — despite what some fans hoped for when the feature was announced.

Cutscene Conversations

Unlike the first category of dialogue, this is any dialogue where the game is paused, but your character is not making choices. Examples include cinematic cutscenes. As with Banter, this will not show up in the Dialogue History, which is a bummer if you'd like to look back at important story events.

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